Black Spot Cards Game Rules*
Everyone is dealt 6 cards from the deck, and a cyan/fill-in-the-blank-side card is taken from the top of the deck and played.
The Dealer reads the fill-in-the-blank card aloud, and everyone responds with a face-up black/answer card from their hand.
The Dealer collects the responses and reads each aloud in place of the blank spot on the cyan-side card. If a word here and there between the cards needs to be changed for grammatical reasons, feel free to change it. (ex. Cyan: I can't understand why _____ is like that. Black: The clowns. You can say, "I don't understand why the clowns are like that.")
A vote is then called by the Dealer where everyone picks the most entertaining/horrible card played, and whoever played it wins the round. Relative majority vote rules (i.e. whichever individual gets the most votes).
Feel free to discuss or try to win over votes for one card or another, however, making deals or voting in bad faith solely to impact the winner of the game is discouraged. It’s about having fun and learning about yourselves, not politicking.
Whoever wins the round takes their winning black card and puts it in front of them to keep score.
The Dealer selects one of the losing cards at random, flips it to the cyan/fill-in-the-blank side, and that card is used for the next round. All other losing cards are returned to the bottom of the deck.
Continue once the Dealer refills everyone’s hand to 6 cards.
Once any single player has 5 winning cards they have the Black Spot and are metaphorically marked for their misdeeds/win.
For People With No Friends (Single Player)
Pick a Hill Game Rules
To start, everyone sits in a circle with the newly-shuffled deck in the middle, with the top covered by the designated "Cover Card."
Whoever is shortest begins as "The Hill" and will lift the Cover Card to take the top card from the deck (remember to put the Cover Card back).
The two players to The Hill's left then become active players, and The Hill decides which of the two active players will argue the "Goofy" or "Crazy" statement (see informative graphic on back of Cover Card).
The two active players then read aloud their previously designated statements.
Each active player will take a turn making an argument to convince the inactive players and The Hill of the truth of their statement, lasting roughly 30-40 seconds.
Once both active players are finished, all inactive players (including The Hill) will vote for which argument they liked best (note: to prevent stalemates, The Hill's vote counts as 1.1 votes).
Whoever wins retains the card to keep score.
The player to The Hill's left then becomes the new Hill, and the game continues.
One round is completed once the player to the right of the original Hill completes their turn as The Hill.
Complete as many rounds as you like in a game; we recommend multiples of 3.
The winner is the one with the most points/cards in the end.
If there's a stalemate you can knock out the player with the least points at the end of each round; they'll only participate as an inactive player (can still vote, but not play) until someone's successfully claimed all of the remaining opponent's scalps, or whatever.